![]() Haste may grant you an additional action each turn, Slow makes enemies skip turns randomly. Don't forget that you'll gain an additional point every 4 levels anyway. Once again, unless you're playing on higher difficulties, feel free to use them.ĥ additional points of endurance suffice regardless of difficulty. Each game of the remakes is self-contained: you can't carry over your party from previous games or vice versa.As long as you are playing on normal difficulty you shouldn't worry too much about wasting skill points or items.Įvery round in battle gymnastics can grant you increased action points, barely noticeable until higher levels and usually only useful for archers. UI is entirely navigable with mouse now, but modern screen resolutions may render the game too small for older eyes, so tweaking may still be required (like with the originals).ĭoes stuff carry over to the other games or is each one self-contained? There's new content here and there (like mentioned above). Graphics are "new" but not particularly different from the original Avernums. ![]() Is it just new graphics and UI or did they update the sound and add content as well? now you heal to full when visiting a friendly town instead of needing to visit a priest or an inn), some for added content (like the new town and dungeon in Avernum: EFTP). The new ones are great too, but with various changes, some for convenience for some lost realism (e.g. Is it worth getting the updated versions or should I stick with the originals?
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